Marvel Super Heroes Vs. Street Fighter (Euro 970625) (1997)


Marvel Super Heroes vs. Street Fighter © 1997 Capcom
Last update by: Fabricio Coroquer (Made by: Procyon)
- CONTROLS -
Weak Punch
Medium Punch
Strong Punch
Weak Kick
Medium Kick
Strong Kick
Taunt
- HOW TO PLAY -
_( Normal Throws
_) Command Moves
_@ Special Moves
_* Hyper Combos (needs 1LV of Super Bar)
_` Combo Info:
- Ground Chain-Combo: combo that can be done on the floor
- Jump Chain-Combo: combo that can be done on jump
- Super Jump Chain-Combo: combo that can be done on Super Jump
Chain-Combos:
Punch-to-Kick Weak Punch or Medium Punch or Strong Punch _! Weak Kick or Medium Kick or Strong Kick
Kick-to-Punch Weak Kick or Medium Kick or Strong Kick _! Weak Punch or Medium Punch or Strong Punch
Weak Start Weak Punch or Weak Kick _! Medium Punch or Medium Kick or Strong Punch or Strong Kick
Stronger Weak Punch or Weak Kick _! Medium Punch or Medium Kick _! Strong Punch or Strong Kick
Zig-Zag Weak Punch _! Weak Kick _! Medium Punch _! Medium Kick _! Strong Punch _! Strong Kick
- Strikes: launch opponent straight forward starting the "Flying Screen Animation"
- Knockdowns: knock down opponent
- Launchers: launch opponent to Air Combo. Press ⬆️ to Super Jump
- Air Launchers: launch opponent to Air Combo if him/her is on air. Press ⬆️ to Super Jump
- Air Combo Finishers: finish the Air Combo starting the "Flying Screen Animation"
- Variable Assist: move used during a Variable Assist
- Variable Counter: move used during a Variable Counter
- Variable Combo: move used during a Variable Combo
- COMMON COMMANDS -
Dash ➡️ ➡️ or 3xPunch
Retreat ⬅️ ⬅️ or ⬅️ + 3xPunch (not for Zangief and Mech-Zangief)
Super Jump ⬇️ ⬆️ or 3xKick
Safety Roll landing after hit ⬅️ ↙️ ⬇️ + Punch or Kick
Advancing Guard blocking an attack 3xPunch
Variable Assist Medium Punch + Medium Kick
Variable Attack Strong Punch + Strong Kick
Variable Counter (1LV) blocking an attack ⬅️ ↙️ ⬇️ + Strong Punch + Strong Kick
Variable Combo (2LVs) ⬇️ ↘️ ➡️ + Strong Punch + Strong Kick
- SPIDER-MAN -
_( Shoulder Toss ⬅️ or ➡️ + Medium Punch
_( Double Rolling Slam ⬅️ or ➡️ + Strong Punch
_( Air Double Rolling Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Wall Hold jump against the wall [Hold ➡️ ]
_@ Web Toss (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Spider Sting ➡️ ⬇️ ↘️ + Punch, Punch
_@ Web Swing (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Web Throw ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Maximum Spider (In-Air)⬇️ ↘️ ➡️ + 2xPunch (⬇️ or ⬆️ to control)
_* Crawler Assault ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch
- Air Launchers Strong Kick
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Web Swing
- Variable Counter Spider Sting
- Variable Combo Crawler Assault
- CYCLOPS -
_( Optic Drill ⬅️ or ➡️ + Medium Punch
_( Ground Slam ⬅️ or ➡️ + Strong Punch
_( Forward Optic Drill ⬅️ or ➡️ + Strong Kick
_( Leg Throw ↙️ or ↘️ + Medium Kick or Strong Kick
_( Downward Optic Drill In-Air Any Direction + Medium Punch or Strong Punch
_) Double Attacks Weak PunchWeak Punch or Weak KickWeak Kick or Strong KickStrong Kick
_) Double Jump In-Air⬆️
_) Alternate Attacks In-Air⬇️ + Medium Punch or Strong Punch or Weak Kick or Medium Kick or Strong Kick
_@ Optic Blast (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Optic Sweep ➡️ ↘️ ⬇️ + Punch
_@ Gene Splice ➡️ ⬇️ ↘️ + Punch, Tap Punch
_@ Cyclone Kick ⬇️ ↙️ ⬅️ + Kick
_@ Rapid Punch [Hold ⬅️ ] ➡️ + Punch, Tap Punch
_@ Neck Breaker Drop [Hold ⬅️ ] ➡️ + Kick
_* Mega Optic Blast ⬇️ ↘️ ➡️ + 2xPunch
_* Control Beam (In-Air)➡️ ↘️ ⬇️ + 2xPunch (Any Direction to control)
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or ⬇️ + Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Variable Assist Gene Splice
- Variable Counter Optic Blast
- Variable Combo Mega Optic Blast
- CAPTAIN AMERICA -
_( 1-hand Slam ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Ground Launch ⬅️ or ➡️ + Medium Kick or Strong Kick
_( 1-hand Drop In-Air Any Direction + Medium Punch or Strong Punch
_) Double Kick Medium KickMedium Kick
_) Double Jump In-Air⬆️
_) Hell Kick In-Air⬇️ + Strong Kick
_@ Shield Slash (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Stars and Stripes ➡️ ⬇️ ↘️ + Punch
_@ Charging Star ⬇️ ↘️ ➡️ + Kick
_@ Forward Flip ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Final Justice ⬇️ ↘️ ➡️ + 2xPunch
_* Hyper Stars and Stripes ➡️ ⬇️ ↘️ + 2xPunch
_* Hyper Charging Star ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch or ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Variable Assist Charging Star
- Variable Counter Stars and Stripes
- Variable Combo Hyper Stars and Stripes or Hyper Charging Star
- WOLVERINE -
_( Shoulder Mount Adamantium Hell ⬅️ or ➡️ + Medium Punch
_( Ground Mount Adamantium Hell ⬅️ or ➡️ + Strong Punch
_( Airborne Adamantium Hell In-Air Any Direction + Medium Punch or Strong Punch
_) Double Claw Medium PunchMedium Punch
_) Double Kick Medium KickMedium Kick
_) Sliding Claw ↘️ + Strong Punch
_) Repeted Claw _3xKickap Medium Punch
_) Dart Kick In-Air⬇️ + Strong Kick
_) Sankaku Tobi jump against the wall ➡️
_@ Berserker Barrage ⬇️ ↘️ ➡️ + Punch, Tap Punch
_@ Tornado Claw ➡️ ⬇️ ↘️ + Punch, Tap Punch
_@ Drill Claw (In-Air)Any Direction + Medium Punch + Weak Kick
_* Berserker Barrage X ⬇️ ↘️ ➡️ + 2xPunch
_* Weapon X ➡️ ⬇️ ↘️ + 2xPunch
_* Fatal Claw (In-Air)➡️ ⬇️ ↘️ + 2xKick
_* Berserker Charge ⬇️ ↙️ ⬅️ + 2xPunch (speed up)
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch or ⬇️ + Strong Kick
- Knockdowns ↘️ + Strong Punch
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or Drill Claw
- Variable Assist Berserker Barrage
- Variable Counter Berserker Barrage
- Variable Combo Berserker Barrage X
- SHUMA-GORATH -
_( Bit and Throw ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Energy Drain ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Blob Drop In-Air Any Direction + Medium Punch or Strong Punch
_( Air Energy Drain In-Air Any Direction + Medium Kick or Strong Kick
_) Air Blast In-Air⬆️ + Strong Punch
_) Sekika In-Air⬇️ + Medium Kick
_@ Mystic Stare [Hold ⬅️ ] ➡️ + Punch
_@ Mystic Smash (In-Air)[Hold ⬅️ ] ➡️ + Kick
_@ Devitalize ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* Chaos Dimension (^M) ⬇️ ↘️ ➡️ + 2xPunch
_* ^!Grab Medium Punch or Strong Punch or Medium Kick or Strong Kick
_* Chaos Split ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Punch-to-Kick
- Jump Chain-Combo Punch-to-Kick
- Super Jump Chain-Combo Zig-Zag
- Strikes ⬇️ + Medium Kick or Strong Punch or ⬇️ + Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Knockdowns ---
- Launchers Medium Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Mystic Smash
- Variable Counter Mystic Smash
- Variable Combo Hyper Mystic Smash
- HULK -
_( 1-Hand Drop ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Drop Slam In-Air Any Direction + Medium Punch or Strong Punch
_@ Gamma Slam ⬇️ ↘️ ➡️ + Punch
_@ Gamma Tornado ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Gamma Charge-ground [Hold ⬅️ ] ➡️ + Kick, Any Direction + Kick
_@ Gamma Charge-air [Hold ⬇️ ] ⬆️ + Kick, Any Direction + Kick
_* Gamma Wave ⬇️ ↘️ ➡️ + 2xPunch
_* Gamma Crush ⬇️ ↙️ ⬅️ + 2xPunch (⬅️ or ➡️ to move)
Combo Info
- Ground Chain-Combo Weak Start
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ---
- Launchers ⬇️ + Strong Punch or Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Gamma Charge-ground
- Variable Counter Gamma Charge-ground
- Variable Combo Gamma Wave
- BLACKHEART -
_( Soul Absorb ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Energy Surge ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Energy Surge In-Air Any Direction + Medium Punch or Strong Punch or Medium Kick or Strong Kick
_) Long Dash ⬅️ [Hold ⬅️ ] or ➡️ [Hold ➡️ ]
_) Air Dash In-Air⬅️ ⬅️ or ➡️ ➡️ or 3xPunch or ⬅️ + 3xPunch
_@ Dark Thunder ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Inferno ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Armageddon ⬇️ ↘️ ➡️ + 2xPunch
_* Heart of Darkness ⬇️ ↘️ ➡️ + 2xKick
_* Judgement Day (In-Air)⬇️ ↙️ ⬅️ + 2xPunch
Combo Info
- Ground Chain-Combo Kick-to-Punch
- Jump Chain-Combo Kick-to-Punch
- Super Jump Chain-Combo Zig-Zag
- Strikes ⬇️ + Medium Punch
- Knockdowns ---
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Medium Kick
- Variable Assist Dark Thunder
- Variable Counter Dark Thunder
- Variable Combo Armageddon
- OMEGA RED -
_( Coil Toss ⬅️ or ➡️ + Medium Punch
_( Powerbomb ⬅️ or ➡️ + Strong Punch
_( Air Powerbomb In-Air Any Direction + Medium Punch or Strong Punch
_) Air Dash In-Air➡️ ➡️
_@ Carbonadium Coil-ground ⬇️ ↘️ ➡️ + Punch
_@ ^!Coil Retract Punch
_@ ^!Flail Smash Any Direction + Punch (x2)
_@ ^!Death Factor Tap Punch
_@ ^!Energy Drain Tap Kick
_@ Carbonadium Coil-air In-Air⬇️ ↘️ ➡️ + Punch or Kick
_@ ^!Coil Retract Punch
_@ ^!Flail Smash Any Direction + Punch (x2)
_@ ^!Death Factor Tap Punch
_@ ^!Energy Drain Tap Kick
_@ Omega Strike ⬇️ ↘️ ➡️ + Kick
_@ ^!Strike Cancel ⬇️ + Kick
_@ ^!Strike Recall ⬅️ + Kick
_* Omega Destroyer ⬇️ ↘️ ➡️ + 2xPunch
_* Omega Smasher In-Air⬇️ ↘️ ➡️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ---
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Kick
- Variable Assist Strong Punch
- Variable Counter Omega Strike
- Variable Combo Omega Destroyer
- RYU -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Tomoe Nage ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Tomoe Nage In-Air Any Direction + Medium Punch or Strong Punch
_) Sakotsu Wari ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Senpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Shinkuu Hadou Ken (In-Air)⬇️ ↘️ ➡️ + 2xPunch
_* Shinkuu Tatsumaki Senpuu Kyaku ⬇️ ↙️ ⬅️ + 2xKick
_* Shin Shouryuu Ken ➡️ ⬇️ ↘️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Hadou Ken or Tatsumaki Senpuu Kyaku
- Variable Assist Hadou Ken
- Variable Counter Hadou Ken
- Variable Combo Shinkuu Hadou Ken
- KEN MASTERS -
_( Jigoku Guruma ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Tsukami Hiza Geri ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Jigoku Fuusha In-Air Any Direction + Medium Punch or Strong Punch
_) Inazuma Kakatowari ➡️ + Medium Kick
_) Alternative Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shouryuu Ken (In-Air)➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Senpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Shouryuu Reppa ⬇️ ↘️ ➡️ + 2xPunch
_* Shinryuu Ken ⬇️ ↘️ ➡️ + 2xKick, Tap Kick
_* Shippuu Jinrai Kyaku ⬇️ ↙️ ⬅️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Hadou Ken
- Variable Assist Shouryuu Ken
- Variable Counter Shouryuu Ken
- Variable Combo Shouryuu Reppa or Shinkuu Hadou Ken (with Ryu)
- DAN HIBIKI -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Otoko Zuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Otoko Nage In-Air Any Direction + Medium Punch or Strong Punch
_) Kuuchuu Chouhatsu _3xKickaunt
_) Shagami Chouhatsu [Hold ⬇️ ] + Taunt
_@ Gadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Kouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Dankuu Kyaku ⬇️ ↙️ ⬅️ + Kick
_@ Premium Sign ⬇️ ↘️ ➡️ + Kick
_@ Zenten Chouhatsu ⬇️ ↘️ ➡️ + Taunt
_@ Kouten Chouhatsu ⬇️ ↙️ ⬅️ + Taunt
_* Shinkuu Gadou Ken ⬇️ ↘️ ➡️ + 2xPunch
_* Hisshou Burai Ken ⬇️ ↙️ ⬅️ + 2xKick
_* Kouryuu Rekka ⬇️ ↘️ ➡️ + 2xKick
_* Chouhatsu Densetsu ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Taunt
_* Otoko Michi (^M) Strong PunchWeak Kick⬅️ Weak PunchWeak Punch
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Gadou Ken
- Variable Counter Dankuu Kyaku
- Variable Combo Shinkuu Gadou Ken
- AKUMA -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Jigoku Guruma ⬅️ or ➡️ + Medium Kick
_( Tomoe Nage ⬅️ or ➡️ + Strong Kick
_( Air Jigoku Guruma In-Air Any Direction + Medium Punch or Strong Punch
_) Zugai Hassatsu ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Gou Hadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Zankuu Hadou Ken In-Air⬇️ ↘️ ➡️ + Punch
_@ Gou Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Zankuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Tenma Kuujin Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* Messatsu Gou Hadou ⬇️ ↙️ ⬅️ + 2xPunch
_* Messatsu Gou Shouryuu ⬇️ ↘️ ➡️ + 2xPunch
_* Tenma Gou Zankuu In-Air⬇️ ↘️ ➡️ + 2xPunch
_* Shun Goku Satsu (^M) Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Tatsumaki Zankuu Kyaku
- Variable Assist Tatsumaki Zankuu Kyaku
- Variable Counter Gou Shouryuu Ken
- Variable Combo Messatsu Gou Hadou
- SAKURA KASUGANO -
_( Sakura-jime ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Sailor Shoot ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Sailor Fly In-Air Any Direction + Medium Kick or Strong Kick
_) Flower Kick ➡️ + Medium Kick
_@ Hadou Ken (In-Air)⬇️ ↙️ ⬅️ + Punch
_@ Shou'ou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shunpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Midare Zakura ⬇️ ↘️ ➡️ + 2xPunch
_* Shinkuu Hadou Ken ⬇️ ↙️ ⬅️ + 2xPunch
_* Haru Ichiban ⬇️ ↙️ ⬅️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Shunpuu Kyaku
- Variable Counter Shou'ou Ken
- Variable Combo Shinkuu Hadou Ken
- CHUN-LI -
_( Koshuu Tou ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Ryuusei Raku In-Air Any Direction + Medium Punch or Strong Punch
_) Mini-kikosho ➡️ + Strong Punch
_) Kaku Kyaku Raku ↘️ + Strong Kick
_) Triple Jump In-Air⬆️ ⬆️
_) Air Dash In-Air➡️ ➡️ or 3xPunch
_) Split Kick In-Air⬆️ + Weak Kick
_) Yosou Kyaku In-Air⬇️ + Medium Kick
_) Front Kick In-Air➡️ + Strong Kick
_) Sankaku Tobi jump against the wall ➡️
_@ Hyakuretsu Kyaku (In-Air)Tap Kick
_@ Kikou Ken ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Tenshou Kyaku ➡️ ⬇️ ↘️ + Kick
_@ Sen'en Shuu ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* Kikou Shou ⬇️ ↘️ ➡️ + 2xPunch
_* Houyoku Sen ⬇️ ↘️ ➡️ + 2xKick
_* Hazan Tenshou Kyaku ➡️ ⬇️ ↘️ + 2xKick
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ➡️ + Strong Kick
- Variable Assist Kikou Ken
- Variable Counter Kikou Ken
- Variable Combo Kikou Shou
- M. BISON -
_( Death Suplex ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Psycho Fall In-Air Any Direction + Medium Punch or Strong Punch
_@ Psycho Shot ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Psycho Field ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Double Knee Press (In-Air)⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Head Press (In-Air)[Hold ⬇️ ] ⬆️ + Kick (⬅️ or ➡️ to move)
_@ ^!Somersault Skull Diver Punch
_@ Somersault Skull Diver (In-Air)[Hold ⬇️ ] ⬆️ + Punch, ⬅️ or ➡️ + Punch
_@ Warp (In-Air)➡️ ⬇️ ↘️ + Punch or Kick
_@ Flight (In-Air)⬇️ ↙️ ⬅️ + 2xKick (⬇️ ↙️ ⬅️ + 2xKick to cancel)
_* Psycho Crusher (In-Air)⬇️ ↘️ ➡️ + 2xPunch
_* Knee Press Nightmare ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Weak Start
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Psycho Shot
- Variable Counter Double Knee Press
- Variable Combo Knee Press Nightmare
- ZANGIEF -
_( Upward Toss ⬅️ or ➡️ + Medium Punch
_( Brain Buster ⬅️ or ➡️ + Strong Punch
_( Kamitsuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Stomach Claw ↙️ or ↘️ + Medium Punch or Strong Punch
_( Air Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Elbow Drop ➡️ + Medium Punch
_) Headbutt In-Air⬆️ + Medium Punch
_) Elbow Dive In-Air⬇️ + Medium Punch
_) Long Punch In-Air➡️ + Strong Punch
_) Body Press In-Air⬇️ + Strong Punch
_) Double Knee Drop In-Air⬇️ + Medium Kick
_) Grab Dash dashing Medium Punch or Strong Punch or Medium Kick or Strong Kick
_@ Double Lariat (In-Air)3xPunch (⬅️ or ➡️ to move)
_@ Quick Double Lariat (In-Air)3xKick (⬅️ or ➡️ to move)
_@ Screw Piledriver (In-Air)🔄 + Punch
_@ Flying Powerbomb ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Atomic Suplex close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Banishing Flat ➡️ ⬇️ ↘️ + Punch
_@ Aerial Russian Slam ➡️ ⬇️ ↘️ + Kick
_* Final Atomic Buster 🔄 + 2xPunch
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Medium Punch or Upward Toss
- Air Launchers ---
- Air Combo Finishers Strong Punch or ⬇️ + Strong Punch or ➡️ + Strong Punch or Strong Kick
- Variable Assist Quick Double Lariat
- Variable Counter Flying Powebomb
- Variable Combo Double Final Atomic Buster or Hyper Double Lariat
- DHALSIM -
_( Yoga Smash ⬅️ or ➡️ + Medium Punch
_( Yoga Throw ⬅️ or ➡️ + Strong Punch
_( Stomach Attack ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Stomach Attack In-Air Any Direction + Medium Punch or Strong Punch
_) Drill Zutsuki In-Air⬇️ + Strong Punch
_) Drill Kick In-Air⬇️ + Kick
_@ Yoga Fire (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Yoga Flame ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Yoga Blast ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ Yoga Teleport (In-Air)⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_@ Fuyuu (In-Air)⬇️ ↙️ ⬅️ + 2xKick (⬇️ ↙️ ⬅️ + 2xKick to cancel)
_* Yoga Inferno (In-Air)⬇️ ↘️ ➡️ + 2xPunch (⬇️ or ⬆️ to control)
_* Yoga Strike ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Kick
- Knockdowns ⬇️ + Strong Kick
- Launchers close Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Yoga Fire
- Variable Counter Yoga Flame
- Variable Combo Yoga Inferno
- SECRET CHARACTERS -
_` Play as Norimaro (JAPAN only)
Playable from start. On other regions playable only with M.A.M.E. Cheats.
_` Play as Armor Spider-Man
At the Character Select Screen, put the cursor on Ryu [Hold ⬇️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Spider-Man. Have Super Armor against Weak Attacks on the floor. Damage decreases. Receives less damage.
_` Play as U.S. Agent
At the Character Select Screen, put the cursor on M. Bison [Hold ⬆️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Captain America.
_` Play as Mephisto
At the Character Select Screen, put the cursor on Omega Red [Hold ⬇️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Black Heart. Have a Fire Attribute on Weak Punch,Weak Kick,Medium Punch,Medium Kick,Strong Kick and [Hold ⬇️ ] + Strong Punch.
_` Play as Dark Sakura
At the Character Select Screen, put the cursor on Hulk [Hold ➡️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Mech-Zangief
At the Character Select Screen, put the cursor on Blackheart [Hold ⬅️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Shadow Charlie
At the Character Select Screen, put the cursor on Dhalsim [Hold ⬆️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Apocalypse and Cyber Akuma
Playable only with M.A.M.E. Cheats.
- NORIMARO -
_( Big Headbutt ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Hang Bag ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Hang Bag In-Air Any Direction + Medium Kick or Strong Kick
_) Double Jump In-Air⬆️
_) Quadruple Jump In-Air⬆️ ⬆️ , wait ⬆️ (see CHEATS section)
_) Inazuma Kakato Wari In-Air↖️ or ↗️ + Medium Kick
_@ Super Fantastic Treasure (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Great Fighting Jump ➡️ ⬇️ ↘️ + Punch
_@ Powerful Rolling Arms ⬇️ ↘️ ➡️ + Kick
_* Hyper Strong Miracle Treasure ⬇️ ↘️ ➡️ + 2xPunch
_* Ultimate Grand Champion Jump ➡️ ⬇️ ↘️ + 2xPunch
_* Ultra Variety Private Memories ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Super Fantastic Treasure
- Variable Counter Powerful Rolling Arms
- Variable Combo Hyper Strong Miracle Treasure
- DARK SAKURA -
_( Sakura-jime ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Sailor Shoot ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Sailor Fly In-Air Any Direction + Medium Kick or Strong Kick
_) Flower Kick ➡️ + Medium Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shou'ou Ken (In-Air)➡️ ⬇️ ↘️ + Punch
_@ Shunpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* Shinkuu Hadou Ken ⬇️ ↘️ ➡️ + 2xPunch
_* Midare Zakura ⬇️ ↘️ ➡️ + 2xKick
_* Haru Ichiban ⬇️ ↙️ ⬅️ + 2xKick
_* Shun Goku Satsu (^M) Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or Hadou Ken
- Variable Assist Shunpuu Kyaku
- Variable Counter Shou'ou Ken
- Variable Combo Shinkuu Hadou Ken
- MECH-ZANGIEF -
_( Upward Toss ⬅️ or ➡️ + Medium Punch
_( Brain Buster ⬅️ or ➡️ + Strong Punch
_( Kamitsuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Stomach Claw ↙️ or ↘️ + Medium Punch or Strong Punch
_( Air Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Elbow Drop ➡️ + Medium Punch
_) Headbutt In-Air⬆️ + Medium Punch
_) Elbow Dive In-Air⬇️ + Medium Punch
_) Long Punch In-Air➡️ + Strong Punch
_) Body Press In-Air⬇️ + Strong Punch
_) Double Knee Drop In-Air⬇️ + Medium Kick
_) Grab Dash dashing Medium Punch or Strong Punch or Medium Kick or Strong Kick
_@ Double Lariat 3xPunch (⬅️ or ➡️ to move)
_@ Quick Double Lariat 3xKick (⬅️ or ➡️ to move)
_@ Screw Piledriver (In-Air)🔄 + Punch
_@ Flying Powerbomb ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Atomic Suplex close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Vodka Fire ⬇️ ↘️ ➡️ + Punch
_@ Aerial Russian Slam ➡️ ⬇️ ↘️ + Kick
_* Final Atomic Buster 🔄 + 2xPunch
_* Siberian Blizzard 🔄 + 2xKick
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Medium Punch or Upward Toss
- Air Launchers ---
- Air Combo Finishers Strong Kick
- Variable Assist Quick Double Lariat
- Variable Counter Flying Powerbomb
- Variable Combo Double Final Atomic Buster or Hyper Double Lariat
- SHADOW CHARLIE -
_( Dragon Suplex ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Knee Gatling ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Flying Buster Drop In-Air Any Direction + Medium Punch or Strong Punch
_) Spinning Back Knuckle ➡️ + Strong Punch
_) Jump Sobat ⬅️ or ➡️ + Medium Kick
_) Step Kick ⬅️ or ➡️ + Strong Kick
_@ Sonic Boom [Hold ⬅️ ] ➡️ + Punch
_@ Somersault Shell [Hold ⬇️ ] ⬆️ + Kick
_@ Moonsault Slash In-Air⬆️ ↗️ ➡️ + Kick
_* Shadow Break ⬇️ ↘️ ➡️ + 2xPunch, Tap Punch
_* Cross Shadow Blitz ⬇️ ↘️ ➡️ + 2xKick
_* Shadow Justice ⬇️ ↙️ ⬅️ + 2xKick
_* Final Mission (^M) [Hold ⬅️ ] ➡️ ⬅️ ➡️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Sonic Boom
- Variable Counter Somersault Shell
- Variable Combo Shadow Justice
- APOCALYPSE -
_) Dash 3xPunch
_) Retreat ⬅️ + 3xPunch
_@ Shockwave ➡️ ↘️ ⬇️ + Punch
_@ Hammer Crush ➡️ ⬇️ ↘️ + Punch
_@ Shoulder Cannon ⬇️ ↘️ ➡️ + Medium Kick
_@ Drill ⬇️ ↘️ ➡️ + Strong Punch
_@ Rushing Eye Laser ⬇️ ↘️ ➡️ + Strong Kick
_@ Bit Laser occurs automatically
- CYBER-AKUMA -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Jigoku Guruma ⬅️ or ➡️ + Medium Kick
_( Tomoe Nage ⬅️ or ➡️ + Strong Kick
_( Air Jigoku Guruma In-Air Any Direction + Medium Punch or Strong Punch
_) Mech Zugai Hassatsu ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Mech Gou Hadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Mech Zankuu Hadou Ken In-Air⬇️ ↘️ ➡️ + Punch
_@ Mech Gou Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Mech Tatsumaki Zankuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Mech Tenma Kuujin Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ Mech Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* High Mech Gou Beam ⬇️ ↙️ ⬅️ + 2xPunch
_* Scramble Gou Punch ⬇️ ↘️ ➡️ + 2xPunch
_* Thunder Gou Shower In-Air⬇️ ↘️ ➡️ + 2xPunch
_* Shining Gou Shock (In-Air)Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Mech Zankuu Hadou Ken or Shining Gou Shock
- Variable Assist Mech Tatsumaki Zankuu Kyaku
- Variable Counter Mech Gou Shouryuu Ken
- Variable Combo High Mech Gou Beam
- CHEATS -
_` Change Battle Order
At the Vs. Screen Hold 3xPunch.
_` Dan's Explosion
Dan must be the 1st character, at the Vs. Screen Hold Weak Punch.
_` Norimaro's Quadruple Jump
Norimaro must be the 1st character, at the Vs. Screen Hold Weak Punch + Medium Punch + Strong Kick.
Last update by: Fabricio Coroquer (Made by: Procyon)
- CONTROLS -
Weak Punch
Medium Punch
Strong Punch
Weak Kick
Medium Kick
Strong Kick
Taunt
- HOW TO PLAY -
_( Normal Throws
_) Command Moves
_@ Special Moves
_* Hyper Combos (needs 1LV of Super Bar)
_` Combo Info:
- Ground Chain-Combo: combo that can be done on the floor
- Jump Chain-Combo: combo that can be done on jump
- Super Jump Chain-Combo: combo that can be done on Super Jump
Chain-Combos:
Punch-to-Kick Weak Punch or Medium Punch or Strong Punch _! Weak Kick or Medium Kick or Strong Kick
Kick-to-Punch Weak Kick or Medium Kick or Strong Kick _! Weak Punch or Medium Punch or Strong Punch
Weak Start Weak Punch or Weak Kick _! Medium Punch or Medium Kick or Strong Punch or Strong Kick
Stronger Weak Punch or Weak Kick _! Medium Punch or Medium Kick _! Strong Punch or Strong Kick
Zig-Zag Weak Punch _! Weak Kick _! Medium Punch _! Medium Kick _! Strong Punch _! Strong Kick
- Strikes: launch opponent straight forward starting the "Flying Screen Animation"
- Knockdowns: knock down opponent
- Launchers: launch opponent to Air Combo. Press ⬆️ to Super Jump
- Air Launchers: launch opponent to Air Combo if him/her is on air. Press ⬆️ to Super Jump
- Air Combo Finishers: finish the Air Combo starting the "Flying Screen Animation"
- Variable Assist: move used during a Variable Assist
- Variable Counter: move used during a Variable Counter
- Variable Combo: move used during a Variable Combo
- COMMON COMMANDS -
Dash ➡️ ➡️ or 3xPunch
Retreat ⬅️ ⬅️ or ⬅️ + 3xPunch (not for Zangief and Mech-Zangief)
Super Jump ⬇️ ⬆️ or 3xKick
Safety Roll landing after hit ⬅️ ↙️ ⬇️ + Punch or Kick
Advancing Guard blocking an attack 3xPunch
Variable Assist Medium Punch + Medium Kick
Variable Attack Strong Punch + Strong Kick
Variable Counter (1LV) blocking an attack ⬅️ ↙️ ⬇️ + Strong Punch + Strong Kick
Variable Combo (2LVs) ⬇️ ↘️ ➡️ + Strong Punch + Strong Kick
- SPIDER-MAN -
_( Shoulder Toss ⬅️ or ➡️ + Medium Punch
_( Double Rolling Slam ⬅️ or ➡️ + Strong Punch
_( Air Double Rolling Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Wall Hold jump against the wall [Hold ➡️ ]
_@ Web Toss (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Spider Sting ➡️ ⬇️ ↘️ + Punch, Punch
_@ Web Swing (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Web Throw ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Maximum Spider (In-Air)⬇️ ↘️ ➡️ + 2xPunch (⬇️ or ⬆️ to control)
_* Crawler Assault ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch
- Air Launchers Strong Kick
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Web Swing
- Variable Counter Spider Sting
- Variable Combo Crawler Assault
- CYCLOPS -
_( Optic Drill ⬅️ or ➡️ + Medium Punch
_( Ground Slam ⬅️ or ➡️ + Strong Punch
_( Forward Optic Drill ⬅️ or ➡️ + Strong Kick
_( Leg Throw ↙️ or ↘️ + Medium Kick or Strong Kick
_( Downward Optic Drill In-Air Any Direction + Medium Punch or Strong Punch
_) Double Attacks Weak PunchWeak Punch or Weak KickWeak Kick or Strong KickStrong Kick
_) Double Jump In-Air⬆️
_) Alternate Attacks In-Air⬇️ + Medium Punch or Strong Punch or Weak Kick or Medium Kick or Strong Kick
_@ Optic Blast (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Optic Sweep ➡️ ↘️ ⬇️ + Punch
_@ Gene Splice ➡️ ⬇️ ↘️ + Punch, Tap Punch
_@ Cyclone Kick ⬇️ ↙️ ⬅️ + Kick
_@ Rapid Punch [Hold ⬅️ ] ➡️ + Punch, Tap Punch
_@ Neck Breaker Drop [Hold ⬅️ ] ➡️ + Kick
_* Mega Optic Blast ⬇️ ↘️ ➡️ + 2xPunch
_* Control Beam (In-Air)➡️ ↘️ ⬇️ + 2xPunch (Any Direction to control)
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or ⬇️ + Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Variable Assist Gene Splice
- Variable Counter Optic Blast
- Variable Combo Mega Optic Blast
- CAPTAIN AMERICA -
_( 1-hand Slam ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Ground Launch ⬅️ or ➡️ + Medium Kick or Strong Kick
_( 1-hand Drop In-Air Any Direction + Medium Punch or Strong Punch
_) Double Kick Medium KickMedium Kick
_) Double Jump In-Air⬆️
_) Hell Kick In-Air⬇️ + Strong Kick
_@ Shield Slash (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Stars and Stripes ➡️ ⬇️ ↘️ + Punch
_@ Charging Star ⬇️ ↘️ ➡️ + Kick
_@ Forward Flip ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Final Justice ⬇️ ↘️ ➡️ + 2xPunch
_* Hyper Stars and Stripes ➡️ ⬇️ ↘️ + 2xPunch
_* Hyper Charging Star ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Medium Punch or ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Variable Assist Charging Star
- Variable Counter Stars and Stripes
- Variable Combo Hyper Stars and Stripes or Hyper Charging Star
- WOLVERINE -
_( Shoulder Mount Adamantium Hell ⬅️ or ➡️ + Medium Punch
_( Ground Mount Adamantium Hell ⬅️ or ➡️ + Strong Punch
_( Airborne Adamantium Hell In-Air Any Direction + Medium Punch or Strong Punch
_) Double Claw Medium PunchMedium Punch
_) Double Kick Medium KickMedium Kick
_) Sliding Claw ↘️ + Strong Punch
_) Repeted Claw _3xKickap Medium Punch
_) Dart Kick In-Air⬇️ + Strong Kick
_) Sankaku Tobi jump against the wall ➡️
_@ Berserker Barrage ⬇️ ↘️ ➡️ + Punch, Tap Punch
_@ Tornado Claw ➡️ ⬇️ ↘️ + Punch, Tap Punch
_@ Drill Claw (In-Air)Any Direction + Medium Punch + Weak Kick
_* Berserker Barrage X ⬇️ ↘️ ➡️ + 2xPunch
_* Weapon X ➡️ ⬇️ ↘️ + 2xPunch
_* Fatal Claw (In-Air)➡️ ⬇️ ↘️ + 2xKick
_* Berserker Charge ⬇️ ↙️ ⬅️ + 2xPunch (speed up)
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch or ⬇️ + Strong Kick
- Knockdowns ↘️ + Strong Punch
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or Drill Claw
- Variable Assist Berserker Barrage
- Variable Counter Berserker Barrage
- Variable Combo Berserker Barrage X
- SHUMA-GORATH -
_( Bit and Throw ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Energy Drain ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Blob Drop In-Air Any Direction + Medium Punch or Strong Punch
_( Air Energy Drain In-Air Any Direction + Medium Kick or Strong Kick
_) Air Blast In-Air⬆️ + Strong Punch
_) Sekika In-Air⬇️ + Medium Kick
_@ Mystic Stare [Hold ⬅️ ] ➡️ + Punch
_@ Mystic Smash (In-Air)[Hold ⬅️ ] ➡️ + Kick
_@ Devitalize ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* Chaos Dimension (^M) ⬇️ ↘️ ➡️ + 2xPunch
_* ^!Grab Medium Punch or Strong Punch or Medium Kick or Strong Kick
_* Chaos Split ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Punch-to-Kick
- Jump Chain-Combo Punch-to-Kick
- Super Jump Chain-Combo Zig-Zag
- Strikes ⬇️ + Medium Kick or Strong Punch or ⬇️ + Strong Punch or Strong Kick or ⬇️ + Strong Kick
- Knockdowns ---
- Launchers Medium Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Mystic Smash
- Variable Counter Mystic Smash
- Variable Combo Hyper Mystic Smash
- HULK -
_( 1-Hand Drop ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Drop Slam In-Air Any Direction + Medium Punch or Strong Punch
_@ Gamma Slam ⬇️ ↘️ ➡️ + Punch
_@ Gamma Tornado ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Gamma Charge-ground [Hold ⬅️ ] ➡️ + Kick, Any Direction + Kick
_@ Gamma Charge-air [Hold ⬇️ ] ⬆️ + Kick, Any Direction + Kick
_* Gamma Wave ⬇️ ↘️ ➡️ + 2xPunch
_* Gamma Crush ⬇️ ↙️ ⬅️ + 2xPunch (⬅️ or ➡️ to move)
Combo Info
- Ground Chain-Combo Weak Start
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ---
- Launchers ⬇️ + Strong Punch or Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Gamma Charge-ground
- Variable Counter Gamma Charge-ground
- Variable Combo Gamma Wave
- BLACKHEART -
_( Soul Absorb ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Energy Surge ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Energy Surge In-Air Any Direction + Medium Punch or Strong Punch or Medium Kick or Strong Kick
_) Long Dash ⬅️ [Hold ⬅️ ] or ➡️ [Hold ➡️ ]
_) Air Dash In-Air⬅️ ⬅️ or ➡️ ➡️ or 3xPunch or ⬅️ + 3xPunch
_@ Dark Thunder ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Inferno ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_* Armageddon ⬇️ ↘️ ➡️ + 2xPunch
_* Heart of Darkness ⬇️ ↘️ ➡️ + 2xKick
_* Judgement Day (In-Air)⬇️ ↙️ ⬅️ + 2xPunch
Combo Info
- Ground Chain-Combo Kick-to-Punch
- Jump Chain-Combo Kick-to-Punch
- Super Jump Chain-Combo Zig-Zag
- Strikes ⬇️ + Medium Punch
- Knockdowns ---
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Medium Kick
- Variable Assist Dark Thunder
- Variable Counter Dark Thunder
- Variable Combo Armageddon
- OMEGA RED -
_( Coil Toss ⬅️ or ➡️ + Medium Punch
_( Powerbomb ⬅️ or ➡️ + Strong Punch
_( Air Powerbomb In-Air Any Direction + Medium Punch or Strong Punch
_) Air Dash In-Air➡️ ➡️
_@ Carbonadium Coil-ground ⬇️ ↘️ ➡️ + Punch
_@ ^!Coil Retract Punch
_@ ^!Flail Smash Any Direction + Punch (x2)
_@ ^!Death Factor Tap Punch
_@ ^!Energy Drain Tap Kick
_@ Carbonadium Coil-air In-Air⬇️ ↘️ ➡️ + Punch or Kick
_@ ^!Coil Retract Punch
_@ ^!Flail Smash Any Direction + Punch (x2)
_@ ^!Death Factor Tap Punch
_@ ^!Energy Drain Tap Kick
_@ Omega Strike ⬇️ ↘️ ➡️ + Kick
_@ ^!Strike Cancel ⬇️ + Kick
_@ ^!Strike Recall ⬅️ + Kick
_* Omega Destroyer ⬇️ ↘️ ➡️ + 2xPunch
_* Omega Smasher In-Air⬇️ ↘️ ➡️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ---
- Launchers Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Kick
- Variable Assist Strong Punch
- Variable Counter Omega Strike
- Variable Combo Omega Destroyer
- RYU -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Tomoe Nage ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Tomoe Nage In-Air Any Direction + Medium Punch or Strong Punch
_) Sakotsu Wari ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Senpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Shinkuu Hadou Ken (In-Air)⬇️ ↘️ ➡️ + 2xPunch
_* Shinkuu Tatsumaki Senpuu Kyaku ⬇️ ↙️ ⬅️ + 2xKick
_* Shin Shouryuu Ken ➡️ ⬇️ ↘️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Hadou Ken or Tatsumaki Senpuu Kyaku
- Variable Assist Hadou Ken
- Variable Counter Hadou Ken
- Variable Combo Shinkuu Hadou Ken
- KEN MASTERS -
_( Jigoku Guruma ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Tsukami Hiza Geri ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Jigoku Fuusha In-Air Any Direction + Medium Punch or Strong Punch
_) Inazuma Kakatowari ➡️ + Medium Kick
_) Alternative Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shouryuu Ken (In-Air)➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Senpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Shouryuu Reppa ⬇️ ↘️ ➡️ + 2xPunch
_* Shinryuu Ken ⬇️ ↘️ ➡️ + 2xKick, Tap Kick
_* Shippuu Jinrai Kyaku ⬇️ ↙️ ⬅️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Hadou Ken
- Variable Assist Shouryuu Ken
- Variable Counter Shouryuu Ken
- Variable Combo Shouryuu Reppa or Shinkuu Hadou Ken (with Ryu)
- DAN HIBIKI -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Otoko Zuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Otoko Nage In-Air Any Direction + Medium Punch or Strong Punch
_) Kuuchuu Chouhatsu _3xKickaunt
_) Shagami Chouhatsu [Hold ⬇️ ] + Taunt
_@ Gadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Kouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Dankuu Kyaku ⬇️ ↙️ ⬅️ + Kick
_@ Premium Sign ⬇️ ↘️ ➡️ + Kick
_@ Zenten Chouhatsu ⬇️ ↘️ ➡️ + Taunt
_@ Kouten Chouhatsu ⬇️ ↙️ ⬅️ + Taunt
_* Shinkuu Gadou Ken ⬇️ ↘️ ➡️ + 2xPunch
_* Hisshou Burai Ken ⬇️ ↙️ ⬅️ + 2xKick
_* Kouryuu Rekka ⬇️ ↘️ ➡️ + 2xKick
_* Chouhatsu Densetsu ⬇️ ↘️ ➡️ ⬇️ ↘️ ➡️ + Taunt
_* Otoko Michi (^M) Strong PunchWeak Kick⬅️ Weak PunchWeak Punch
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Gadou Ken
- Variable Counter Dankuu Kyaku
- Variable Combo Shinkuu Gadou Ken
- AKUMA -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Jigoku Guruma ⬅️ or ➡️ + Medium Kick
_( Tomoe Nage ⬅️ or ➡️ + Strong Kick
_( Air Jigoku Guruma In-Air Any Direction + Medium Punch or Strong Punch
_) Zugai Hassatsu ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Gou Hadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Zankuu Hadou Ken In-Air⬇️ ↘️ ➡️ + Punch
_@ Gou Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Tatsumaki Zankuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Tenma Kuujin Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* Messatsu Gou Hadou ⬇️ ↙️ ⬅️ + 2xPunch
_* Messatsu Gou Shouryuu ⬇️ ↘️ ➡️ + 2xPunch
_* Tenma Gou Zankuu In-Air⬇️ ↘️ ➡️ + 2xPunch
_* Shun Goku Satsu (^M) Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Tatsumaki Zankuu Kyaku
- Variable Assist Tatsumaki Zankuu Kyaku
- Variable Counter Gou Shouryuu Ken
- Variable Combo Messatsu Gou Hadou
- SAKURA KASUGANO -
_( Sakura-jime ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Sailor Shoot ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Sailor Fly In-Air Any Direction + Medium Kick or Strong Kick
_) Flower Kick ➡️ + Medium Kick
_@ Hadou Ken (In-Air)⬇️ ↙️ ⬅️ + Punch
_@ Shou'ou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shunpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_* Midare Zakura ⬇️ ↘️ ➡️ + 2xPunch
_* Shinkuu Hadou Ken ⬇️ ↙️ ⬅️ + 2xPunch
_* Haru Ichiban ⬇️ ↙️ ⬅️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Shunpuu Kyaku
- Variable Counter Shou'ou Ken
- Variable Combo Shinkuu Hadou Ken
- CHUN-LI -
_( Koshuu Tou ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Ryuusei Raku In-Air Any Direction + Medium Punch or Strong Punch
_) Mini-kikosho ➡️ + Strong Punch
_) Kaku Kyaku Raku ↘️ + Strong Kick
_) Triple Jump In-Air⬆️ ⬆️
_) Air Dash In-Air➡️ ➡️ or 3xPunch
_) Split Kick In-Air⬆️ + Weak Kick
_) Yosou Kyaku In-Air⬇️ + Medium Kick
_) Front Kick In-Air➡️ + Strong Kick
_) Sankaku Tobi jump against the wall ➡️
_@ Hyakuretsu Kyaku (In-Air)Tap Kick
_@ Kikou Ken ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Tenshou Kyaku ➡️ ⬇️ ↘️ + Kick
_@ Sen'en Shuu ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_* Kikou Shou ⬇️ ↘️ ➡️ + 2xPunch
_* Houyoku Sen ⬇️ ↘️ ➡️ + 2xKick
_* Hazan Tenshou Kyaku ➡️ ⬇️ ↘️ + 2xKick
Combo Info
- Ground Chain-Combo Zig-Zag
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ➡️ + Strong Kick
- Variable Assist Kikou Ken
- Variable Counter Kikou Ken
- Variable Combo Kikou Shou
- M. BISON -
_( Death Suplex ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Psycho Fall In-Air Any Direction + Medium Punch or Strong Punch
_@ Psycho Shot ⬅️ ↙️ ⬇️ ↘️ ➡️ + Punch
_@ Psycho Field ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Double Knee Press (In-Air)⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Head Press (In-Air)[Hold ⬇️ ] ⬆️ + Kick (⬅️ or ➡️ to move)
_@ ^!Somersault Skull Diver Punch
_@ Somersault Skull Diver (In-Air)[Hold ⬇️ ] ⬆️ + Punch, ⬅️ or ➡️ + Punch
_@ Warp (In-Air)➡️ ⬇️ ↘️ + Punch or Kick
_@ Flight (In-Air)⬇️ ↙️ ⬅️ + 2xKick (⬇️ ↙️ ⬅️ + 2xKick to cancel)
_* Psycho Crusher (In-Air)⬇️ ↘️ ➡️ + 2xPunch
_* Knee Press Nightmare ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Weak Start
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Psycho Shot
- Variable Counter Double Knee Press
- Variable Combo Knee Press Nightmare
- ZANGIEF -
_( Upward Toss ⬅️ or ➡️ + Medium Punch
_( Brain Buster ⬅️ or ➡️ + Strong Punch
_( Kamitsuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Stomach Claw ↙️ or ↘️ + Medium Punch or Strong Punch
_( Air Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Elbow Drop ➡️ + Medium Punch
_) Headbutt In-Air⬆️ + Medium Punch
_) Elbow Dive In-Air⬇️ + Medium Punch
_) Long Punch In-Air➡️ + Strong Punch
_) Body Press In-Air⬇️ + Strong Punch
_) Double Knee Drop In-Air⬇️ + Medium Kick
_) Grab Dash dashing Medium Punch or Strong Punch or Medium Kick or Strong Kick
_@ Double Lariat (In-Air)3xPunch (⬅️ or ➡️ to move)
_@ Quick Double Lariat (In-Air)3xKick (⬅️ or ➡️ to move)
_@ Screw Piledriver (In-Air)🔄 + Punch
_@ Flying Powerbomb ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Atomic Suplex close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Banishing Flat ➡️ ⬇️ ↘️ + Punch
_@ Aerial Russian Slam ➡️ ⬇️ ↘️ + Kick
_* Final Atomic Buster 🔄 + 2xPunch
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Medium Punch or Upward Toss
- Air Launchers ---
- Air Combo Finishers Strong Punch or ⬇️ + Strong Punch or ➡️ + Strong Punch or Strong Kick
- Variable Assist Quick Double Lariat
- Variable Counter Flying Powebomb
- Variable Combo Double Final Atomic Buster or Hyper Double Lariat
- DHALSIM -
_( Yoga Smash ⬅️ or ➡️ + Medium Punch
_( Yoga Throw ⬅️ or ➡️ + Strong Punch
_( Stomach Attack ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Stomach Attack In-Air Any Direction + Medium Punch or Strong Punch
_) Drill Zutsuki In-Air⬇️ + Strong Punch
_) Drill Kick In-Air⬇️ + Kick
_@ Yoga Fire (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Yoga Flame ➡️ ↘️ ⬇️ ↙️ ⬅️ + Punch
_@ Yoga Blast ➡️ ↘️ ⬇️ ↙️ ⬅️ + Kick
_@ Yoga Teleport (In-Air)⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_@ Fuyuu (In-Air)⬇️ ↙️ ⬅️ + 2xKick (⬇️ ↙️ ⬅️ + 2xKick to cancel)
_* Yoga Inferno (In-Air)⬇️ ↘️ ➡️ + 2xPunch (⬇️ or ⬆️ to control)
_* Yoga Strike ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Kick
- Knockdowns ⬇️ + Strong Kick
- Launchers close Medium Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Yoga Fire
- Variable Counter Yoga Flame
- Variable Combo Yoga Inferno
- SECRET CHARACTERS -
_` Play as Norimaro (JAPAN only)
Playable from start. On other regions playable only with M.A.M.E. Cheats.
_` Play as Armor Spider-Man
At the Character Select Screen, put the cursor on Ryu [Hold ⬇️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Spider-Man. Have Super Armor against Weak Attacks on the floor. Damage decreases. Receives less damage.
_` Play as U.S. Agent
At the Character Select Screen, put the cursor on M. Bison [Hold ⬆️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Captain America.
_` Play as Mephisto
At the Character Select Screen, put the cursor on Omega Red [Hold ⬇️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
Uses same moves of Black Heart. Have a Fire Attribute on Weak Punch,Weak Kick,Medium Punch,Medium Kick,Strong Kick and [Hold ⬇️ ] + Strong Punch.
_` Play as Dark Sakura
At the Character Select Screen, put the cursor on Hulk [Hold ➡️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Mech-Zangief
At the Character Select Screen, put the cursor on Blackheart [Hold ⬅️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Shadow Charlie
At the Character Select Screen, put the cursor on Dhalsim [Hold ⬆️ ] + Hold Taunt for 5 seconds and press Weak Punch + Strong Punch or Weak Kick + Strong Kick.
_` Play as Apocalypse and Cyber Akuma
Playable only with M.A.M.E. Cheats.
- NORIMARO -
_( Big Headbutt ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Hang Bag ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Air Hang Bag In-Air Any Direction + Medium Kick or Strong Kick
_) Double Jump In-Air⬆️
_) Quadruple Jump In-Air⬆️ ⬆️ , wait ⬆️ (see CHEATS section)
_) Inazuma Kakato Wari In-Air↖️ or ↗️ + Medium Kick
_@ Super Fantastic Treasure (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Great Fighting Jump ➡️ ⬇️ ↘️ + Punch
_@ Powerful Rolling Arms ⬇️ ↘️ ➡️ + Kick
_* Hyper Strong Miracle Treasure ⬇️ ↘️ ➡️ + 2xPunch
_* Ultimate Grand Champion Jump ➡️ ⬇️ ↘️ + 2xPunch
_* Ultra Variety Private Memories ⬇️ ↘️ ➡️ + 2xKick
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes Strong Punch
- Knockdowns ⬇️ + Strong Kick
- Launchers Strong Kick
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Super Fantastic Treasure
- Variable Counter Powerful Rolling Arms
- Variable Combo Hyper Strong Miracle Treasure
- DARK SAKURA -
_( Sakura-jime ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Sailor Shoot ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Sailor Fly In-Air Any Direction + Medium Kick or Strong Kick
_) Flower Kick ➡️ + Medium Kick
_@ Hadou Ken (In-Air)⬇️ ↘️ ➡️ + Punch
_@ Shou'ou Ken (In-Air)➡️ ⬇️ ↘️ + Punch
_@ Shunpuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* Shinkuu Hadou Ken ⬇️ ↘️ ➡️ + 2xPunch
_* Midare Zakura ⬇️ ↘️ ➡️ + 2xKick
_* Haru Ichiban ⬇️ ↙️ ⬅️ + 2xKick
_* Shun Goku Satsu (^M) Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or Hadou Ken
- Variable Assist Shunpuu Kyaku
- Variable Counter Shou'ou Ken
- Variable Combo Shinkuu Hadou Ken
- MECH-ZANGIEF -
_( Upward Toss ⬅️ or ➡️ + Medium Punch
_( Brain Buster ⬅️ or ➡️ + Strong Punch
_( Kamitsuki ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Stomach Claw ↙️ or ↘️ + Medium Punch or Strong Punch
_( Air Slam In-Air Any Direction + Medium Punch or Strong Punch
_) Elbow Drop ➡️ + Medium Punch
_) Headbutt In-Air⬆️ + Medium Punch
_) Elbow Dive In-Air⬇️ + Medium Punch
_) Long Punch In-Air➡️ + Strong Punch
_) Body Press In-Air⬇️ + Strong Punch
_) Double Knee Drop In-Air⬇️ + Medium Kick
_) Grab Dash dashing Medium Punch or Strong Punch or Medium Kick or Strong Kick
_@ Double Lariat 3xPunch (⬅️ or ➡️ to move)
_@ Quick Double Lariat 3xKick (⬅️ or ➡️ to move)
_@ Screw Piledriver (In-Air)🔄 + Punch
_@ Flying Powerbomb ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Atomic Suplex close ⬅️ ↙️ ⬇️ ↘️ ➡️ + Kick
_@ Vodka Fire ⬇️ ↘️ ➡️ + Punch
_@ Aerial Russian Slam ➡️ ⬇️ ↘️ + Kick
_* Final Atomic Buster 🔄 + 2xPunch
_* Siberian Blizzard 🔄 + 2xKick
Combo Info
- Ground Chain-Combo ---
- Jump Chain-Combo ---
- Super Jump Chain-Combo Stronger
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Medium Punch or Upward Toss
- Air Launchers ---
- Air Combo Finishers Strong Kick
- Variable Assist Quick Double Lariat
- Variable Counter Flying Powerbomb
- Variable Combo Double Final Atomic Buster or Hyper Double Lariat
- SHADOW CHARLIE -
_( Dragon Suplex ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Knee Gatling ⬅️ or ➡️ + Medium Kick or Strong Kick
_( Flying Buster Drop In-Air Any Direction + Medium Punch or Strong Punch
_) Spinning Back Knuckle ➡️ + Strong Punch
_) Jump Sobat ⬅️ or ➡️ + Medium Kick
_) Step Kick ⬅️ or ➡️ + Strong Kick
_@ Sonic Boom [Hold ⬅️ ] ➡️ + Punch
_@ Somersault Shell [Hold ⬇️ ] ⬆️ + Kick
_@ Moonsault Slash In-Air⬆️ ↗️ ➡️ + Kick
_* Shadow Break ⬇️ ↘️ ➡️ + 2xPunch, Tap Punch
_* Cross Shadow Blitz ⬇️ ↘️ ➡️ + 2xKick
_* Shadow Justice ⬇️ ↙️ ⬅️ + 2xKick
_* Final Mission (^M) [Hold ⬅️ ] ➡️ ⬅️ ➡️ + 2xPunch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick
- Variable Assist Sonic Boom
- Variable Counter Somersault Shell
- Variable Combo Shadow Justice
- APOCALYPSE -
_) Dash 3xPunch
_) Retreat ⬅️ + 3xPunch
_@ Shockwave ➡️ ↘️ ⬇️ + Punch
_@ Hammer Crush ➡️ ⬇️ ↘️ + Punch
_@ Shoulder Cannon ⬇️ ↘️ ➡️ + Medium Kick
_@ Drill ⬇️ ↘️ ➡️ + Strong Punch
_@ Rushing Eye Laser ⬇️ ↘️ ➡️ + Strong Kick
_@ Bit Laser occurs automatically
- CYBER-AKUMA -
_( Seoi Nage ⬅️ or ➡️ + Medium Punch or Strong Punch
_( Jigoku Guruma ⬅️ or ➡️ + Medium Kick
_( Tomoe Nage ⬅️ or ➡️ + Strong Kick
_( Air Jigoku Guruma In-Air Any Direction + Medium Punch or Strong Punch
_) Mech Zugai Hassatsu ➡️ + Medium Punch
_) Senpuu Kyaku ➡️ + Medium Kick
_) Alternate Kicks In-Air⬆️ + Medium Kick or Strong Kick
_@ Mech Gou Hadou Ken ⬇️ ↘️ ➡️ + Punch
_@ Mech Zankuu Hadou Ken In-Air⬇️ ↘️ ➡️ + Punch
_@ Mech Gou Shouryuu Ken ➡️ ⬇️ ↘️ + Punch
_@ Mech Tatsumaki Zankuu Kyaku (In-Air)⬇️ ↙️ ⬅️ + Kick
_@ Mech Tenma Kuujin Kyaku In-Air⬇️ ↘️ ➡️ + Kick
_@ Mech Ashura Senkuu ⬅️ ⬇️ ↙️ or ➡️ ⬇️ ↘️ + 3xPunch or 3xKick
_* High Mech Gou Beam ⬇️ ↙️ ⬅️ + 2xPunch
_* Scramble Gou Punch ⬇️ ↘️ ➡️ + 2xPunch
_* Thunder Gou Shower In-Air⬇️ ↘️ ➡️ + 2xPunch
_* Shining Gou Shock (In-Air)Weak PunchWeak Punch➡️ Weak KickStrong Punch
Combo Info
- Ground Chain-Combo Stronger
- Jump Chain-Combo Stronger
- Super Jump Chain-Combo Zig-Zag
- Strikes ---
- Knockdowns ⬇️ + Strong Kick
- Launchers ⬇️ + Strong Punch
- Air Launchers ---
- Air Combo Finishers Strong Punch or Strong Kick or ⬆️ + Strong Kick or Mech Zankuu Hadou Ken or Shining Gou Shock
- Variable Assist Mech Tatsumaki Zankuu Kyaku
- Variable Counter Mech Gou Shouryuu Ken
- Variable Combo High Mech Gou Beam
- CHEATS -
_` Change Battle Order
At the Vs. Screen Hold 3xPunch.
_` Dan's Explosion
Dan must be the 1st character, at the Vs. Screen Hold Weak Punch.
_` Norimaro's Quadruple Jump
Norimaro must be the 1st character, at the Vs. Screen Hold Weak Punch + Medium Punch + Strong Kick.